### Great circle

A **great circle**, also known as an **orthodrome** or Riemannian circle, of a sphere is the intersection of the sphere and a plane which passes through the center point of the sphere. This partial case of a circle of a sphere is opposed to a *small circle*, the intersection of the sphere and a plane which does not pass through the center. Any diameter of any great circle coincides with a diameter of the sphere, and therefore all great circles have the same circumference as each other, and have the same center as the sphere. A great circle is the largest circle that can be drawn on any given sphere. Every circle in Euclidean 3-space is a great circle of exactly one sphere.

For any two points on the surface of a sphere there is a unique great circle through the two points. An exception is a pair of antipodal points, for which there are infinitely many great circles. The minor arc of a great circle between two points is the shortest surface-path between them. In this sense the minor arc is analogous to “straight lines” in spherical geometry. The length of the minor arc of a great circle is taken as the distance between two points on a surface of a sphere in Riemannian geometry. The great circles are the geodesics of the sphere.

In higher dimensions, the great circles on the *n*-sphere are the intersection of the *n*-sphere with two-planes that pass through the origin in the Euclidean space **R**^{n+1}.

## Derivation of shortest paths

To prove that the minor arc of a great circle is the shortest path connecting two points on the surface of a sphere, one has to apply calculus of variations to it.

Consider the class of all regular paths from a point *p* to another point *q*. Introduce spherical coordinates so that *p* coincides with the north pole. Any curve on the sphere that does not intersect either pole, except possibly at the endpoints, can be parametrized by

- \theta = \theta(t),\quad \phi = \phi(t),\quad a\le t\le b

provided we allow φ to take on arbitrary real values. The infinitesimal arc length in these coordinates is

- ds=r\sqrt{\theta'^2+\phi'^{2}\sin^{2}\theta}\, dt.

So the length of a curve γ from *p* to *q* is a functional of the curve given by

- S[\gamma]=r\int_a^b\sqrt{\theta'^2+\phi'^{2}\sin^{2}\theta}\, dt.

Note that *S*[γ] is at least the length of the meridian from *p* to *q*:

- S[\gamma] \ge r\int_a^b|\theta'(t)|\,dt \ge r|\theta(b)-\theta(a)|.

Since the starting point and ending point are fixed, *S* is minimized if and only if φ' = 0, so the curve must lie on a meridian of the sphere φ = φ_{0} = constant. In Cartesian coordinates, this is

- x\sin\phi_0 - y\cos\phi_0 = 0

which is a plane through the origin, i.e., the center of the sphere.

## Applications

Some examples of great circles on the celestial sphere include the celestial horizon, the celestial equator, and the ecliptic. Great circles are also used as rather accurate approximations of geodesics on the Earth's surface (although it is not a perfect sphere), as well as on spheroidal celestial bodies.

## See also

## External links

- Great Circle – from MathWorld Great Circle description, figures, and equations. Mathworld, Wolfram Research, Inc. c1999
- The Great Circle Mapper Displays Great Circle flight routes on a map and calculates distance and duration
- Great Circle Mapper Interactive tool for plotting great circle routes.
- Great Circle Calculator deriving (initial) course and distance between two points.
- Great Circle Distance Graphical tool for drawing great circles over maps. Also shows distance and azimuth in a table.
- Great Circles on Mercator's Chart by John Snyder with additional contributions by Jeff Bryant, Pratik Desai, and Carl Woll, Wolfram Demonstrations Project.
- 3D First Problem (Italian) 3D javascript interactive tool (Google Chrome, Firefox, Safari (web browser)).
- 3D Second Problem (Italian) 3D javascript interactive tool (Google Chrome, Firefox, Safari (web browser)).